Too Little, Too Late
Everyone that's listened to OnHVW at any time at all over the last 2 years knows I loved Hellgate: London; I suppose I still do. After all, despite what a lot of folks have to say about the game, it did do a few things right.
Borderlands and FO3 took the place of HG:L in every possible way. I got my post-apocalyptic RPG at 2 different speeds (FO3 is significantly more deliberate than Borderlands). I got a realistic-ish Earth after all hell breaks loose. I got loot by the carload. I destroyed giant tentacle monsters. I saved the day. I got to be a bigot against "zombies". I got to set zombies loose on the bigots. I got hundreds of hours of game play out of these 2 games, and I haven't even touched Mothership Zeta yet. The question I am left asking myself is: After all this time, after getting my Rifts-esque RPG on for well over 300 hours between FO3 and Borderlands, is there any room left for Hellgate? Or is hellgate going to feel like Fallout-lite or Borderlands minus graphics?
I think the answer to the first one is a qualified yes, but for only one reason. The summoner class was going to get an ability similar to the WoW Warlock's Metamorphosis ability. Simply put, magey guy turns into melee bad ass. I wanted to play one before Flagship closed it's doors, and if I am going to take up the game again, this will be the way. Beyond that, the only thing bringing Hellgate back does for me is give me a small chance at some type of redemption for recommending it in the first place, but Borderlands already did that for me, too.
- Some NPCs had character. In fact some of the NPCs in Hellgate had more character to them than some of your favorite RPG's heavy lore characters
- It was real-ish. We really haven't the faintest idea what the human race would actually do if demons suddenly started erupting out of portals in the middle of every major city world-wide. I'll bet if at least one semi-competent military strategist survived the initial onslaught, he/she wouldn't turn around and build a camp in the middle of the damn woods so the demons could find them. Humanity would go underground.
- The icon mini-game is the single best design improvement for ARPGs in the last 5 years, period, end. For those uninitiated, in MP, three icons would be lined up in the lower part of the screen with numbers embedded in them. These icons could be associated with a creature type that needed to be killed, a damage type that you needed to kill mobs with. Fill in all 3 icons, and loot erupts out of the ground, and three new icons replace it. This is the single best way to get people to experiment outside their comfort zones to discover new things about the game. Oh, and it is totally optional, if you're averse to having loot explode out of the ground.
- HG:L is as close to a Rifts game as we may ever get, without the game turning into a clone of FO3. I'd accept the assertion that Borderlands did a Rifts style game; however, Borderlands doesn't take place on Earth, which is part of the point in Rifts.
Borderlands and FO3 took the place of HG:L in every possible way. I got my post-apocalyptic RPG at 2 different speeds (FO3 is significantly more deliberate than Borderlands). I got a realistic-ish Earth after all hell breaks loose. I got loot by the carload. I destroyed giant tentacle monsters. I saved the day. I got to be a bigot against "zombies". I got to set zombies loose on the bigots. I got hundreds of hours of game play out of these 2 games, and I haven't even touched Mothership Zeta yet. The question I am left asking myself is: After all this time, after getting my Rifts-esque RPG on for well over 300 hours between FO3 and Borderlands, is there any room left for Hellgate? Or is hellgate going to feel like Fallout-lite or Borderlands minus graphics?
I think the answer to the first one is a qualified yes, but for only one reason. The summoner class was going to get an ability similar to the WoW Warlock's Metamorphosis ability. Simply put, magey guy turns into melee bad ass. I wanted to play one before Flagship closed it's doors, and if I am going to take up the game again, this will be the way. Beyond that, the only thing bringing Hellgate back does for me is give me a small chance at some type of redemption for recommending it in the first place, but Borderlands already did that for me, too.