Deconstructing Populist Nonsense
I'm currently in the Star Trek Online Open Beta Test; Santa Claus was nice enough to see fit to throw a Collectors Edition pre-order my way Christmas this year. Overall the game is fun enough. I still feel the ground combat is shallow, but it is far less tedious now that I have completed the Starbase 24 Fleet Action and upgraded my entire away team's kit simultaneously. While the game is "fun enough" by my own words, I a still considering telling Santa to cancel the pre-order and get his money back. "Why," you ask?
The community; more appropriately, populists in the community trying to infect STO with the same silliness that infected, and subsequently annihilated any ambition to play World of Warcraft. One particularly annoying populist troll on the forums goes by the name of Slarus. Slarus believes argument to be chain posting the exact same logic devoid, false assumption laden paragraphs over and over again. So, I figured the best way to lead off the third attempt at Post-it Notes from the Void would be to deconstruct the nonsense.
Premises:
First, STO is a Massively Multiplayer Online Role Playing Game (MMORPG). As such, the environment is competitive amongst members of the player base. The goal is, of course, to obtain the maximum "reward", which could be alot of things: gear, levels, raid progression, credits, in the least amount of time possible. There is another obvious type of competition among players, PvP, but the populist falsely believes this to be the only source of competition between players. What's disregarded is the importance of more skill and dedication leading to greater rewards; conversely, incompetence and casualness leading to inferior rewards. Naturally, writing the latter out of the thought process is an entirely self-serving means of "leveling the playing field" by demotivating the players above the populist on the skill and dedication curve, and giving entitlements to everyone below an arbitrary and too high threshold.
Second, kamikaze play styles cannot be allowed to yield progression in any manner. The kamikaze play style by its very nature precludes the possibility of requiring all players to learn and understand how their ships, weapons, shields, consoles, and bridge officers work in practice. The concept has been thrown around to give buffs to players for not dieing in combat actions; unfortunately, this does not work for 2 reasons. First, it turns group combat actions into tests of wills to see which player will get most bored first, and initiate combat, which removes the team aspect of the game in favor of retaining personal gains. Second, a reward system does not sufficiently penalize the kamikaze play style; nor does a reward system provide sufficient motivation for players to get better. Now that premises are complete, let's deconstruct!
Well, that's all for now. I'm seriously considering telling Santa to cancel the pre-order and get his money back, because the game Slarus wants will unquestioningly suck balls.
The community; more appropriately, populists in the community trying to infect STO with the same silliness that infected, and subsequently annihilated any ambition to play World of Warcraft. One particularly annoying populist troll on the forums goes by the name of Slarus. Slarus believes argument to be chain posting the exact same logic devoid, false assumption laden paragraphs over and over again. So, I figured the best way to lead off the third attempt at Post-it Notes from the Void would be to deconstruct the nonsense.
Premises:
First, STO is a Massively Multiplayer Online Role Playing Game (MMORPG). As such, the environment is competitive amongst members of the player base. The goal is, of course, to obtain the maximum "reward", which could be alot of things: gear, levels, raid progression, credits, in the least amount of time possible. There is another obvious type of competition among players, PvP, but the populist falsely believes this to be the only source of competition between players. What's disregarded is the importance of more skill and dedication leading to greater rewards; conversely, incompetence and casualness leading to inferior rewards. Naturally, writing the latter out of the thought process is an entirely self-serving means of "leveling the playing field" by demotivating the players above the populist on the skill and dedication curve, and giving entitlements to everyone below an arbitrary and too high threshold.
Second, kamikaze play styles cannot be allowed to yield progression in any manner. The kamikaze play style by its very nature precludes the possibility of requiring all players to learn and understand how their ships, weapons, shields, consoles, and bridge officers work in practice. The concept has been thrown around to give buffs to players for not dieing in combat actions; unfortunately, this does not work for 2 reasons. First, it turns group combat actions into tests of wills to see which player will get most bored first, and initiate combat, which removes the team aspect of the game in favor of retaining personal gains. Second, a reward system does not sufficiently penalize the kamikaze play style; nor does a reward system provide sufficient motivation for players to get better. Now that premises are complete, let's deconstruct!
- Assertion: "A Death Penalty will make players actually think about what they are doing and use tactics"
- its a time sink a waste of time, it teaches nothing, it provides ZERO insight into winning it mearly makes you wait to overcome the penalty and continue, a death penalty only makes a mission longer.
- Assertion: "A Death Penalty makes the game more challenging"
- If you wish to increase/improve the challenge level of the game, the appropriate way is by improving the content...Likewise, handicaps from DPs are not challenging, just a waste of time to fix them
- there is an obsession with punishing and hurting players.
- No nothing I do affects you except if we are teamed, and the simply answer is boot me if I don't play the way you like and put me on ignore and it will NEVER bother you again.
- Yes I repeated myself cause you aren't reading. and Kamakaze players ARE A MINORITY
- Your fixated in penalties and not just playing the game, I am motivated to do my best all the time because I want to do my best.
Well, that's all for now. I'm seriously considering telling Santa to cancel the pre-order and get his money back, because the game Slarus wants will unquestioningly suck balls.
2 Comments:
good points you make there, I my self will not be buying this game until at least 6-12 months have passed and I can see what the power of the forum troll can do. I am afraid that this will be a huge disappointment for me if I jump right into it from the start. But I think that the number one thing we potential players must do is prevent you Octale from supporting it:) So please keep your skepticism about this game up at all times and we might just skirt the curse of O&H.
* Your fixated in penalties and not just playing the game, I am motivated to do my best all the time because I want to do my best.
Maybe your best isn't good enough.
/thread right there, wow...
Please tell me all of this stemmed from a forum debate, because I really want to see that thread, because I don't think this calm and rational take on it does it justice.
But on the topic, I agree with you that the whiner(s) in question really need to reroll and play all of the tutorial missions again, because I know they have to exist, and I know they probably do a great job in teaching if you didnt just spam the NEXT, NEXT, NEXT, NEXT, FINISH TUTORIAL buttons, because really, that's what this sounds like, the people who find the combat too hard probably rushed or skipped the tutorial and now haven't a clue on how to properly play the game.
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